White Papers

Our goal is to help developers maximize the use of HOOPS features in their products. In order to do this, every few months our developers write white papers highlighting a feature of HOOPS and how to implement it in your code.

The new white paper is published in conjunction with and announced in our quarterly e-newsletter, HOOPS Scene. If you would like to find out immediately when a new white paper is posted, sign up for our HOOPS Scene Newsletter in the column on the right.

Title Author Posted
Shaders Rob 5-01-2009
HOOPS Memory Management Reuben 02-25-2009
Cylinders and Polycylinders Rob 12-18-2008
HOOPS_MFC UNICODE Reuben 12-17-2008
CAE Animations in HOOPS Rob 08-27-2007
Using the HIO Manager and HIO Plugins Rob 02-11-2007
Collision Detection using HOOPS Reuben 10-24-2006
Exporting PDF Documents Reuben 08-30-2006
Controlling Drawing Order of 3D Objects Reuben 02-07-2006
Loading Images into HOOPS via ImageMagick/LeadTools Warren 11-22-2005
Obtaining Accurately Scaled HPGL/2 Output Rob 09-29-2005
HOOPS MVO Model vs. View David 07-25-2005
Protecting Custom HSF-based Files Travis 04-21-2005
Texture Mapping Overview Rob 12-27-2004
HOOPS-D3D Technical Overview Rob 10-27-2004
HOOPS/3dAF Documentation Updates Rob 08-06-2004
Minimizing HSF File Size  Rob 05-10-2004
Implementing 'Snap To' Capabilities in your Application Rajesh 01-15-2004
Creating Animations - Getting Things Moving Guido 10-13-2003
Resolving Common Printing Problems Gavin 8-19-2003
HOOPS/Net Server Architecture Gavin 7-16-2003
Creating Optimal HOOPS Stream Files Gavin 7-16-2003
HOOPS/3dAF and .NET FAQ Gavin 7-03-2003
Turbo-Charging Rendering Performance by Using Display-Lists Gavin 3-05-2003
HSF_Compression_Results Gavin 2-19-2003
Eliminating Face Stitching from Your Models Travis 6-14-2002
Understanding the 3dGS Update Cycle Gavin 1-23-2002
Hidden Line Removal / Hidden Line Rendering Techniques Gavin 1-23-2002
Ten Steps for Optimal Rendering Performance Gabe 2-21-2001
Adding Streaming Functionality to your Application with the HOOPS/Stream Toolkit Rob 2-21-2001
PDF White Papers
The Added Value of HOOPS Relative to OpenGL (54Kb)
HOOPS 3D Application Framework White Paper (225Kb)
HOOPS 3D Graphics System Technical Overview (1.1Mb)
HOOPS/ACIS Integration (63Kb)
The HOOPS/Parasolid Bridge (50 Kb)
Integrating HOOPS with Java (63Kb)
HOOPS ActiveX GUI Module (40Kb)
HOOPS 3dAF & QT Integration (16Kb)